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MadNes
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Post subject: Re: player strategy Posted: Thu Mar 29, 2012 9:46 am |
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Bleeding Edge Knight |
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Joined: Sun Aug 16, 2009 7:31 pm Posts: 2363 Location: Chi-Town
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Lord Ok wrote: MadNes wrote: new units on a regular schedule... thats life... servers are maintenance. So tell me... How are they going to afford to program new units on a regular schedule Are you going to sit and wait till they win the lottery? or help them a little by introducing new players who buy stuff?  Lord Ok I don't think think there is anyone here, who hasn't received a bastion paycheck, that has done more to promote this game than I have... So yeah, I'm going to wait until they hit the lottery. @willimas - Emi is easy to bring down. Its the damned angels that give me hell.
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yosefbender
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Post subject: Re: player strategy Posted: Thu Mar 29, 2012 12:14 pm |
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Bleeding Edge Knight |
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Joined: Mon Aug 17, 2009 6:31 pm Posts: 1576 Location: Southern Oregon
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MadNes wrote: Lord Ok wrote: MadNes wrote: new units on a regular schedule... thats life... servers are maintenance. So tell me... How are they going to afford to program new units on a regular schedule Are you going to sit and wait till they win the lottery? or help them a little by introducing new players who buy stuff?  Lord Ok I don't think think there is anyone here, who hasn't received a bastion paycheck, that has done more to promote this game than I have... So yeah, I'm going to wait until they hit the lottery. @willimas - Emi is easy to bring down. Its the damned angels that give me hell. Madness: ahh Angels long bow fire and lightning bolt will quickly render them in effective again you have to have the yimps at higher level so they can teleport further so the can get them in range. I give the long bow men items to increase there damage and accuracy if they are fully loaded that can some times take out 4 in one shot and have the rest run home to big daddy in the sky oh and I have not received a check ether  I do not even get your cool badge 
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MadNes
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Post subject: Re: player strategy Posted: Thu Mar 29, 2012 8:34 pm |
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Bleeding Edge Knight |
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Joined: Sun Aug 16, 2009 7:31 pm Posts: 2363 Location: Chi-Town
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People are not just gonna sit tha angels there where bows n ympes can shred them. Angels are manuevarable, and fast. Only a poor player gets lightning-ed. Or on occassion a good player WWAAAAAAAYYYYYY, outsmarted by a better player. Im not saying they are undefeatable, im saying they are the best squad in tha game. N there is a reason im the only person with this badge homie Truth is im trying to finish this album, so i havent gamed at all...  I miss gaming
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yosefbender
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Post subject: Re: player strategy Posted: Fri Mar 30, 2012 1:46 am |
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Bleeding Edge Knight |
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Joined: Mon Aug 17, 2009 6:31 pm Posts: 1576 Location: Southern Oregon
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MadNes wrote: People are not just gonna sit tha angels there where bows n ympes can shred them. Angels are manuevarable, and fast. Only a poor player gets lightning-ed. Or on occassion a good player WWAAAAAAAYYYYYY, outsmarted by a better player. Im not saying they are undefeatable, im saying they are the best squad in tha game. N there is a reason im the only person with this badge homie Truth is im trying to finish this album, so i havent gamed at all...  I miss gaming I spread my bowmen across the board usually three units sometime as only two but never one unit anymore, I played with as much as 8 units so its hard for the angels to be out of bow range . I do love mine though there my deal closers , after a turn or two some I put them in the air and start hammering out pockets of Resistance like the bill-men and Fc I only hit units that have been hammered upon. I give them fatigue and initiative items as they are slow and tire essay. and I find a strategy to reduce the bow threat agent them. that why they wait untill the coast is clear. Good luck on the new recording all my gaming stuff is still in Oregon just moved to Arizona but I finally be making real money again .
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MadNes
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Post subject: Re: player strategy Posted: Fri Mar 30, 2012 9:17 am |
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Bleeding Edge Knight |
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Joined: Sun Aug 16, 2009 7:31 pm Posts: 2363 Location: Chi-Town
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Arizona huh.... nice.
lemme know when you visit Chicago, I will be sure to make some time game.
Anyway, you're back in giant army mode again talking about 3 - 8 units of bows. That just is not a realistic build against other opponenets. Nobody else in the states has 10 armies.
The most common build I've seen is 1000 pt incraments per level cap
so 1000 - 2000 pt games. We usually ran tourneys at 1000 because I was providing armies for everyone.
That being said if you could make a 1000 pt list with three units of bows and angels... Nah, the elite penalty points would tear you to shreds and you wouldn't have much else in the way of an army.
Even in a 2000 pt grand list 2, units of bows is the max, and they can be rather easy to deal with. (depending on positioning and player skill etc)
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yosefbender
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Post subject: Re: player strategy Posted: Fri Mar 30, 2012 1:32 pm |
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Bleeding Edge Knight |
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Joined: Mon Aug 17, 2009 6:31 pm Posts: 1576 Location: Southern Oregon
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MadNes
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Post subject: Re: player strategy Posted: Fri Mar 30, 2012 4:22 pm |
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Bleeding Edge Knight |
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Joined: Sun Aug 16, 2009 7:31 pm Posts: 2363 Location: Chi-Town
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yosefbender wrote: again why would you buy a sports car and drive in first gear only ? Some of us can't buy real sports cars, so we buy the hyundai tiburon.... yosefbender wrote: I will try to make a muster at a 1000 points one you tell me the level 1000 - 1500 points common is what we played or 2000 points grand. Like I said, we didn't have big enough armies to go beyond that. Also, its much easier to make a muster when you can throw in everything you want. The challenge (read:fun) is when you are constrained and have to make due with taking less than you would like. How do you use your tactics to overcome those limitations.... thats the fun.
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yosefbender
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Post subject: Re: player strategy Posted: Fri Mar 30, 2012 4:30 pm |
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Bleeding Edge Knight |
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Joined: Mon Aug 17, 2009 6:31 pm Posts: 1576 Location: Southern Oregon
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MadNes
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Post subject: Re: player strategy Posted: Fri Mar 30, 2012 4:44 pm |
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Bleeding Edge Knight |
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Joined: Sun Aug 16, 2009 7:31 pm Posts: 2363 Location: Chi-Town
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This perception turned off a lot of the hard core gamers.
I think this is true about most war games. Evenly matched players will often have games decided by luck.
Games where one players is marekdly better than the other, the better player will win most of the time.
I think the same is true for ex.
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C.williams
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Post subject: Re: player strategy Posted: Sun Apr 01, 2012 9:16 am |
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Joined: Tue Aug 17, 2010 3:48 pm Posts: 766 Location: Uk
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Emmis are fodda  like Vilien
_________________ life is the combination of good luck and bad , history is of litte consqence as we pass through it.
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speedy
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Post subject: Re: player strategy Posted: Thu Aug 16, 2012 7:46 am |
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Joined: Fri Aug 12, 2011 9:58 am Posts: 78 Location: Frenštát pod Radhoštěm, Czech Republic
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How do you use Vileins? I use them as guards of mangonel or arbalestiers, but they always die very soon... One charge from Hobilars or one shot from longbowmens, and they run from battlefield... How can I use them better? My army compose from two Brec´Helean halfstarters, Mounted Baneret and one mangonel. So I haven´t got any other infantry, only soffrances, but they are slow to react...
_________________ Montjoie! Saint - Denis!
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Lord Ok
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Post subject: Re: player strategy Posted: Thu Aug 16, 2012 8:19 am |
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Joined: Thu May 12, 2011 4:44 pm Posts: 120
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You could use them as bait to hold up enemies, so your Franc Chevaliers or Soffrances can charge the flank or rear. They can feed your soffrances using the consume soul option. When they die they at least heal your soffraces. Have them fight together with other units, outnumbering he enemy is very rewarding.
Lord Ok
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ghost
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Post subject: Re: player strategy Posted: Thu Aug 16, 2012 11:46 am |
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Bleeding Edge Knight |
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Joined: Sat Aug 21, 2010 8:53 pm Posts: 204 Location: Québec
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I use them to occupy the terrain, forcing ennemies to attack them (even if they flee, your ennemy is locked in the title for one round) or tire the enemy by avoiding them. I won this tournament using this technique.
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speedy
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Post subject: Re: player strategy Posted: Thu Aug 16, 2012 1:57 pm |
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Joined: Fri Aug 12, 2011 9:58 am Posts: 78 Location: Frenštát pod Radhoštěm, Czech Republic
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Thanks for tactic tips! But there is problem with occupying... When they move forward, they are in Longbowmen´s and Ympes range. One shot and they are out of game... But yes, I sometimes use them to stand in front of mangonel, and hobilars must charge at them.
_________________ Montjoie! Saint - Denis!
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speedy
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Post subject: Re: player strategy Posted: Sun Aug 19, 2012 10:07 am |
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Joined: Fri Aug 12, 2011 9:58 am Posts: 78 Location: Frenštát pod Radhoštěm, Czech Republic
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Question about Emissarius: Is possible, to take down Emissarius like "normal" units, or is he supertough and I will use half of my army to slow his advance? Becouse my dad want to buy him, but I am afraid, that Emissarius will ruin the game... Maybe, with mangonel I may inflict some damage, but it probably doesn´t kill him...
_________________ Montjoie! Saint - Denis!
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yosefbender
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Post subject: Re: player strategy Posted: Sun Aug 19, 2012 11:23 pm |
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Bleeding Edge Knight |
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Joined: Mon Aug 17, 2009 6:31 pm Posts: 1576 Location: Southern Oregon
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speedy
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Post subject: Re: player strategy Posted: Mon Aug 20, 2012 5:26 am |
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Joined: Fri Aug 12, 2011 9:58 am Posts: 78 Location: Frenštát pod Radhoštěm, Czech Republic
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Thanks! And, what about Lucifer? Is he better hero than William Wallace? As I know, Lucifer is unstopable killing machine...
_________________ Montjoie! Saint - Denis!
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yosefbender
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Post subject: Re: player strategy Posted: Tue Aug 21, 2012 1:43 am |
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Bleeding Edge Knight |
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Joined: Mon Aug 17, 2009 6:31 pm Posts: 1576 Location: Southern Oregon
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